Jergforgville
An orcish hamlet, Pop. 130
A deep well gives this hamlet a focal point, its dwellings scattered about it. The hamlet is built in a tundra. It is known for it's chieftains.
The primary language of the settlement is Common.
Faction: None
Demographics: Orc 82% (103), Human 17% (21), Half-Orc < 1% (1), Goblin < 1% (1) (Total: 126)
Elevation 2,450 feet.
Travel
- Follow the byway
south-west
The signpost reads: - Abdorham, an orcish hamlet, 4½ miles
- Tavtut Kor, an orcish hamlet, 12 miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Bandit Camp, a bandit-camp, 1½ miles away
- Bandit Camp, a bandit-camp, 1¾ miles away
- Bandit Camp, a bandit-camp, 2¼ miles away
- Lanorworth, a halfling village, 3¼ miles away
- Galadhooth, an elven hamlet, 4¼ miles away
- Bandit Camp, a bandit-camp, 4¼ miles away
- Galadhooth Junction, a crossroads, 4½ miles away
- Emshead Junction West, a crossroads, 4¾ miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Geetwor Junior - Female Orc Barbarian, age 22
- Fargval - Female Orc Merchant, age 30
Nobles
- Jergforgville Chieftains, with 10 people.
Residences & Agriculture
- Bramble Bush, with 5 people.
- Fish Pond, with 12 people.
- Fish Pond, with 12 people.
- Hunters, with 9 people.
- Hunters, with 5 people.
- Pig Field, with 9 people.
- Pig Field, with 10 people.
- Sheep Field, with 8 people.
- Sheep Field, with 12 people.
- Sheep Field, with 8 people.
- Vegetable Patch, with 6 people.
- Vegetable Patch, with 12 people.
- Vegetable Patch, with 6 people.