Aredheen Agayouhi
Female Elven Housekeeper
She is an adult elf with brown eyes, long tied back dyed black hair, and dark brown skin.
Personality Traits: Tired, Cautious.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 584 AC (Age 216)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Hastdon
Spouse: Fingormon Dove
Mother: Ardalas Agayouhi
Father: Amrodil Leafboweraer
Siblings
- Gildhon Leafboweraer - age 202 ♂
- Edmond Leafboweraer - age 155 ♂
- Cornelia Agayouhi - age 147 ♀
- Magloeg Leafboweraer - age 112 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 13 | 11 | 11 | 10 | 8 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +2, History +2
Abilities:
- Fey Ancestry. Aredheen has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Fingormon" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | Modified Coin |
This copper coin has had its markings filed off and replaced with an engraving of An Elven man. The work is not of professional quality, but nonetheless, it is made with care and dedication. |
||
| 1 | 4 sp | Money Pouch | Aredheen's money pouch. It has 2 sp and 20 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |