Valdemarme Gaukhill
Male Halfling Housekeeper
He is an adult halfling with amber eyes, a bald head, bushy sideburns, and light pink skin.
Personality Traits: Responsible, Upbeat.
Alignment: chaotic neutral.
Born: 766 AC (Age 34)
Orientation: Hetrosexual
Home: Farailo's Butchers
Settlement: Longham
Mother: Glorivia Gaukhill
Father: Farailo Gaukhill
Siblings
- Hamfaho Gaukhill - age 36 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 12 | 9 | 11 | 8 | 13 |
| +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Darts (Gaming set). Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +1
Abilities:
- Lucky. When Valdemarme rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Valdemarme has advantage on saving throws against being frightened.
- Halfling Nimbleness. Valdemarme can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Moon City: Invasion" |
By Gus Newman A spinoff from the "Spellships" magic-fiction series. A mysterious alien army targets Moon City. |
5 lbs. |
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 8 sp | Darts (Gaming set) |
A Simple Ranged weapon. 1
piercing damage.
Range: 20/60.
(Thrown: 20/60.)
Properties:
Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.) A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true. |
10 lbs. |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 1 gp 8 sp 8 cp | Money Pouch | Valdemarme's money pouch. It has 1 gp, 7 sp and 18 cp in it. | ½ lb. |
| 1 | 4 cp | Pewter septum ring | A thick pewter hoop, worn through the nose. | |
| 1 | Shopping list | An old shopping list with most of the items crossed off. | ||
| 1 | 1 cp | Torch | A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. | 1 lb. |