Amandaine Wilber-Bean
Female Halfling Druid
She is an adult halfling with blue eyes, long light-brown hair with a fringe cut, and light pink skin.
Personality Traits: Daring.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 746 AC (Age 54)
Orientation: Hetrosexual
Home: Wilber-Bean's Apothecary
Settlement: Longham
Spouse: Segar Wilber-Bean
Mother: Antisina Wilber
Father: Sanchgar Wilber
Children
- Antisina Ingram-Gaukhill - age 26 ♀
Siblings
- Constable Diamanna Wilber-Frederick - age 51 ♀
- Corneara Hunab - age 37 ♀
- Lissose Wilber - age 26 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 13 | 10 | 10 | 11 | 9 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Javelin. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Javelin. Ranged Weapon Attack: +1 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Religion +2, Perception +2
Abilities:
- Lucky. When Amandaine rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Amandaine has advantage on saving throws against being frightened.
- Halfling Nimbleness. Amandaine can move through the space of any creature that is of a size larger than small.
- Wild Shape. Amandaine can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Amandaine is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Segar" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 5 sp | Javelin | A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk | 2 lbs. |
| 1 | 5 gp | Lantern, hooded | A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. | 2 lbs. |
| 1 | 8 sp | Large silver ear hoops | A pair of large silver hoop earrings. | |
| 1 | 2 gp 3 sp 1 cp | Money Pouch | Amandaine's money pouch. It has 2 gp, 2 sp and 11 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |