Amandaine Wilber-Bean

Female Halfling Druid

She is an adult halfling with blue eyes, long light-brown hair with a fringe cut, and light pink skin.

Personality Traits: Daring.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 746 AC (Age 54)

Orientation: Hetrosexual

Home: Wilber-Bean's Apothecary

Settlement: Longham

Spouse: Segar Wilber-Bean

Mother: Antisina Wilber

Father: Sanchgar Wilber

Children

Siblings

Statistics

STRDEXCONWISINTCHR
7 13 10 10 11 9
-1 +1

ACHPPassive
Perception
Speed
12 16 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Javelin. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +1 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Religion +2, Perception +2

Abilities:

  • Lucky. When Amandaine rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Amandaine has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Amandaine can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Amandaine can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Amandaine is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Segar" engraved on the inside.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 5 gp Lantern, hooded A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. 2 lbs.
1 8 sp Large silver ear hoops A pair of large silver hoop earrings.
1 2 gp 3 sp 1 cp Money Pouch Amandaine's money pouch. It has 2 gp, 2 sp and 11 cp in it. ⁵⁄₁₆ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

Send Feedback