Wilber-Bean's Apothecary

794 year old Halfling construction, small sized

Location: Longham

Owned by: Segar Wilber-Bean

A small Cob-walled home with round windows. The building has a creeping vine with blooming yellow flowers. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Amandaine Wilber-Bean Druid 54 Female Halfling She is an adult halfling with blue eyes, long light-brown hair with a fringe cut, and light pink skin.
Arad Bean-Frederick Housekeeper 58 Male Halfling He is an adult halfling with hazel eyes, long flowing dark-brown hair, bushy sideburns, and dark brown skin.
Arad Frederick 6 Male Halfling He is a halfling child with hazel eyes, short brown hair in a side parting, and dark brown skin.
Baldan Bean-Frederick 8 Male Halfling He is a halfling child with hazel eyes, dark-brown hair in braids, and dark brown skin.
Belliia Frederick Druid 29 Female Longfoot She is an adult longfoot with hazel eyes, dyed brown hair in a bun, and medium brown skin.
Bingar Frederick 2 Male Halfling He is an infant halfling with brown eyes, scruffy auburn hair, and dark brown skin.
Estela Bean-Frederick 2 Female Halfling She is an infant halfling with hazel eyes, wisps of brown hair, and medium brown skin.
Herugill Frederick Housekeeper 27 Male Halfling He is an adult halfling with hazel eyes, scruffy brown and grey streaked hair, a clean shaven face, and dark brown skin.
Lantitha Bean-Frederick Druid 51 Female Halfling She is an adult halfling with hazel eyes, long tied back brown hair, and medium brown skin.
Segar Wilber-Bean Arch-Druid 85 Male Halfling He is an elderly halfling with hazel eyes, long flowing silver hair, a clean shaven face, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 102% and 116% of their base value.

Available Price Value Item Rarity Description
1 540 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
2 510 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 160 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
4 54 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 120 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 340 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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