Meriang Faregardner-Mark

Male Halfling Housekeeper

He is an adult halfling with brown eyes, a horseshoe of dyed dark-brown hair, a clean shaven face, and medium brown skin.

Personality Traits: Kind, Responsible, Upbeat.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 756 AC (Age 44)

Orientation: Hetrosexual

Home: Faregardner-Mark's Manor

Settlement: Bentbury (immigrated from Ilminswich)

Spouse: Land Faregardner-Mark

Mother: Glanan Mark

Father: Obraar Mark

Children

Siblings

Statistics

STRDEXCONWISINTCHR
8 15 12 10 10 11
-1 +2 +1

ACHPPassive
Perception
Speed
12 5 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +2

Abilities:

  • Lucky. When Meriang rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Meriang has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Meriang can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 2 cp Flask or tankard 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Land" engraved on the inside.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 7 sp 9 cp Money Pouch Meriang's money pouch. It has 5 sp and 29 cp in it. ⅝ lb.
1 Pocket lint Some pocket lint.

Download as Fantasy Grounds NPC

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