Largmar

Male Orcish Master Druid's Apprentice

He is an adolescent orc with black eyes, a shaved head, and light green skin.

Personality Traits: Hilarious.

Alignment: neutral.

Born: 792 AC (Age 8)

Orientation: Hetrosexual

Home: Kandkill's Occult Potionmaker

Settlement: Abdorham

Mother: Mangmang

Father: Botnint Junior

Siblings

Statistics

STRDEXCONWISINTCHR
13 11 10 11 11 12
+1 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +3, Perception +2, Nature +2

Abilities:

  • Relentless Endurance. When Largmar is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Largmar can't use this feature again until you finish a long rest.
  • Savage Attacks. When Largmar scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Wild Shape. Largmar can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Largmar is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 1 sp Club A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk 2 lbs.
1 13 gp 3 cp Engraved Amethyst ring A silver ring, with 1 small a amethyst stone inset and fine engraving work.
1 2 cp Flask or tankard 1 lb.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 4 gp Map of the Abdorham area A map of the area in and around around the hamlet of Abdorham. Includes major streets and a few important dwellings.
1 1 gp 8 cp Money Pouch Largmar's money pouch. It has 1 gp and 8 cp in it. ³⁄₁₆ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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