Largmar
Male Orcish Master Druid's Apprentice
He is an adolescent orc with black eyes, a shaved head, and light green skin.
Personality Traits: Hilarious.
Alignment: neutral.
Born: 792 AC (Age 8)
Orientation: Hetrosexual
Home: Kandkill's Occult Potionmaker
Settlement: Abdorham
Mother: Mangmang
Father: Botnint Junior
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 11 | 10 | 11 | 11 | 12 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +3, Perception +2, Nature +2
Abilities:
- Relentless Endurance. When Largmar is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Largmar can't use this feature again until you finish a long rest.
- Savage Attacks. When Largmar scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Wild Shape. Largmar can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Largmar is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 1 sp | Club | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 13 gp 3 cp | Engraved Amethyst ring | A silver ring, with 1 small a amethyst stone inset and fine engraving work. | |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 4 gp | Map of the Abdorham area | A map of the area in and around around the hamlet of Abdorham. Includes major streets and a few important dwellings. | |
| 1 | 1 gp 8 cp | Money Pouch | Largmar's money pouch. It has 1 gp and 8 cp in it. | ³⁄₁₆ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |