Kimkun
Male Orcish Master Druid's Apprentice
He is an adolescent orc with grey eyes, very short brown hair, and dark green skin.
Personality Traits: Humorless, Responsible, Unperturbed.
Alignment: neutral good.
Born: 789 AC (Age 11)
Orientation: Hetrosexual
Home: Kandkill's Occult Potionmaker
Settlement: Abdorham
Mother: Lurgoggle Junior
Father: Karferg
Siblings
- Kernjerg Junior - age 8 ♂
- Worgeet - age 6 ♀
- Geetagrh - age 4 ♀
- Sercam Junior - age 2 ♀
- Kernlorn - age 0 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 10 | 9 | 10 | 12 | 12 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +3, Survival +2, Perception +2
Abilities:
- Relentless Endurance. When Kimkun is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Kimkun can't use this feature again until you finish a long rest.
- Savage Attacks. When Kimkun scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Wild Shape. Kimkun can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Kimkun is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Comb | A comb. | ||
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 1 sp | Ladder (10-foot) | 25 lbs. | |
| 1 | 2 gp 5 sp 3 cp | Money Pouch | Kimkun's money pouch. It has 1 gp, 13 sp and 23 cp in it. | ¾ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |