Kimkun

Male Orcish Master Druid's Apprentice

He is an adolescent orc with grey eyes, very short brown hair, and dark green skin.

Personality Traits: Humorless, Responsible, Unperturbed.

Alignment: neutral good.

Born: 789 AC (Age 11)

Orientation: Hetrosexual

Home: Kandkill's Occult Potionmaker

Settlement: Abdorham

Mother: Lurgoggle Junior

Father: Karferg

Siblings

Statistics

STRDEXCONWISINTCHR
10 10 9 10 12 12
+1 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +3, Survival +2, Perception +2

Abilities:

  • Relentless Endurance. When Kimkun is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Kimkun can't use this feature again until you finish a long rest.
  • Savage Attacks. When Kimkun scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Wild Shape. Kimkun can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Kimkun is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 Comb A comb.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 1 sp Ladder (10-foot) 25 lbs.
1 2 gp 5 sp 3 cp Money Pouch Kimkun's money pouch. It has 1 gp, 13 sp and 23 cp in it. ¾ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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