Lavinma Dugsiffer
Female Halfling Housekeeper
She is an adult halfling with grey eyes, short curly strawberry hair, and light pink skin.
Personality Traits: Shy.
Alignment: neutral.
Born: 761 AC (Age 39)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Dingshire
Mother: Amirabca Dugsiffer
Father: Porro Dugsiffer
Siblings
- Orgulauc Morgkun-Dugsiffer - age 50 ♂
- Amaldawan Lumitrun - age 50 ♀
- Blanchoco Mugward-Dugsiffer - age 45 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 14 | 9 | 10 | 10 | 11 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2
Abilities:
- Lucky. When Lavinma rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Lavinma has advantage on saving throws against being frightened.
- Halfling Nimbleness. Lavinma can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Gnomish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Crowbar | Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied. | 5 lbs. |
| 1 | Handkerchief | A small square of cloth with Lavinma stitched in one corner. | ||
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 4 sp 5 cp | Money Pouch | Lavinma's money pouch. It has 3 sp and 15 cp in it. | ⅜ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |