Derkar Nickelsmelter
Female Tiefling Highwaywoman
She is an elderly tiefling with golden eyes, silver hair in a bun, and red skin. She has curved horns.
Personality Traits: Tired.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 748 AC (Age 53)
Orientation: Hetrosexual
Home: None
Settlement: Kandrall's Rest (immigrated from Camp Kilthock)
Spouse: Abtav (Deceased)
Mother: Dergbat Nickelsmelter (Deceased)
Father: Didnorg (Deceased)
Siblings
- Forgmut - age 59 ♂
- Mutder Nickelsmelter - age 51 ♀
- Altdid - age 50 ♂
- Abfizz - age 48 ♂
- Altgeet Nickelsmelter - age 46 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 11 | 10 | 9 | 14 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +2, Perception +2, Deception +4
Abilities:
- Hellish Resistance. Derkar has resistance to fire damage.
- Sneak Attack. Once per turn, Derkar can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Derkar knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
- Infernal Legacy. Derkar knows the cantrip. Charisma is the spellcasting ability for this spell.
Spoken Languages: Common, Infernal
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 5 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 5 gp 4 sp 7 cp | Money Pouch | Derkar's money pouch. It has 3 gp, 22 sp and 27 cp in it. | 1 lbs. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |