Koorit Shierupup
Male Otterfolk Housekeeper
He is an adolescent otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.
Personality Traits: Idealistic, Honest, Unperturbed.
Alignment: neutral.
Born: 790 AC (Age 10)
Orientation: Hetrosexual
Home: Lielapup's Manor
Settlement: Brentden
Mother: Shieru Luluppup
Father: Seameek Lielapup
Siblings
- Rema Shierupup - age 12 ♀
- Toor Shierupup - age 12 ♂
- Feyey Shierupup - age 11 ♀
- Nere Shierupup - age 10 ♀
- Rheemeep Shierupup - age 10 ♂
- Jierup Shierupup - age 8 ♂
- Theala Shierupup - age 7 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 12 | 9 | 9 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Medicine +2
Abilities:
- Hold Breath. Koorit can hold their breath for up to 30 minutes at a time.
- Bite. Koorit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 2 sp | Gilded copper ring | A plain gilded copper band. | |
| 1 | 1 gp 7 sp 9 cp | Money Pouch | Koorit's money pouch. It has 16 sp and 19 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |