Seameek Lielapup
Male Otterfolk Noble
He is an adult otterfolk with grey eyes and grey fur with white fur on their face and chest.
Personality Traits: Humorless, Idealistic.
Alignment: chaotic neutral.
He is a follower of Solos. (LN)
Born: 760 AC (Age 41)
Orientation: Hetrosexual
Home: Lielapup's Manor
Settlement: Brentden
Spouse: Shieru Luluppup
Mother: Liela Sheerepup (Deceased)
Father: Llereep Heyelapup (Deceased)
Children
- Rema Shierupup - age 12 ♀
- Toor Shierupup - age 12 ♂
- Feyey Shierupup - age 11 ♀
- Koorit Shierupup - age 10 ♂
- Nere Shierupup - age 10 ♀
- Rheemeep Shierupup - age 10 ♂
- Jierup Shierupup - age 8 ♂
- Theala Shierupup - age 7 ♀
Siblings
- Tooy Lielapup - age 44 ♀
- Fluluru Lielapup - age 42 ♀
- Seatu Lielapup - age 38 ♀
- Fleyema Lielapup - age 35 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 12 | 10 | 9 | 13 |
| -2 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 14 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +3
Abilities:
- Hold Breath. Seameek can hold their breath for up to 30 minutes at a time.
- Bite. Seameek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 150 gp | Adamant ear stud | common | A plain adamant stud, with a pin & clasp. | |
| 1 | Negotiable | Darkmantle figurehead of cursed mana | uncommon | A ship's figurehead in the shape of a Darkmantle. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Darkmantle figurehead attached, if you concentrate your mind, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | |
| 1 | Fresh fish | common | A fresh fish. | ||
| 1 | 20 gp | Holy Symbol (Solos) | common | A holy symbol in the shape of an icosahedron. | |
| 1 | 95 gp 5 sp | Jade encrusted shoulder clasp | common | An elaborate electrum shoulder clasp, with 7 small jade stones inset. | |
| 1 | 20 gp 1 sp 3 cp | Money Pouch | common | Seameek's money pouch. It has 19 gp, 9 sp and 23 cp in it. | 1 lbs. |
| 1 | 50 gp | Platinum signet ring | common | A platinum band, shaped with flat section embossed with the lielapup family crest. | |
| 1 | Smooth Stone | common | A tumbled smooth stone with "Shieru" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 80 gp | Wind-up mistars board | uncommon |
Looks like a normal Mistars board. (A popular two-player strategy game of elven origin.) When powered, the second player's moves are made automatically. The mistars board plays with a +4 to it's ability check. The mistars board has a key which when wound for 6 seconds (1 turn) powers the mistars board for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |