Everaph Gilmore
Male Longfoot Housekeeper
He is an adult longfoot with grey eyes, a light-brown quiff, bushy sideburns, and light brown skin.
Personality Traits: Responsible, Unperturbed.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 749 AC (Age 50)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Bodoworth (immigrated from Elinastead)
Spouse: Rosada Gilmore
Mother: Stella Gilmore (Deceased)
Father: Smanar Gilmore
Children
- Arantla Gilmore - age 13 ♀
- Hamfaibs Gilmore - age 10 ♂
Siblings
- Barbara Gregory - age 57 ♀
- Falcgo Gilmore - age 53 ♂
- Regincaly Hastings - age 48 ♀
- Isenoc Gilmore - age 44 ♂
- Lavincaara Bragg - age 43 ♀
- Tangopin Gilmore - age 38 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
9 | 10 | 10 | 10 | 11 | 11 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
10 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2
Abilities:
- Lucky. When Everaph rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Everaph has advantage on saving throws against being frightened.
- Halfling Nimbleness. Everaph can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 5 gp | "Any smart man" |
By Donnala Buncegardner-Coifer Not a particularly famous book, but a page-turner. |
5 lbs. |
1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
2 | Dice | A standard six-sided die. | ||
1 | 5 gp 3 sp 8 cp | Engraved Quartz-studded ring | A electrum ring, with 2 small quartz stones inset and fine engraving work. | |
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Rosada" engraved on the inside. | |
1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
1 | 2 gp 6 sp 8 cp | Money Pouch | Everaph's money pouch. It has 25 sp and 18 cp in it. | ⅞ lb. |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |