Everaph Gilmore

Male Longfoot Housekeeper

He is an adult longfoot with grey eyes, a light-brown quiff, bushy sideburns, and light brown skin.

Personality Traits: Responsible, Unperturbed.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 749 AC (Age 50)

Orientation: Hetrosexual

Home: Wheat Field

Settlement: Bodoworth (immigrated from Elinastead)

Spouse: Rosada Gilmore

Mother: Stella Gilmore (Deceased)

Father: Smanar Gilmore

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 10 10 10 11 11

ACHPPassive
Perception
Speed
10 4 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2

Abilities:

  • Lucky. When Everaph rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Everaph has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Everaph can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "Any smart man" By Donnala Buncegardner-Coifer

Not a particularly famous book, but a page-turner.
5 lbs.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
2 Dice A standard six-sided die.
1 5 gp 3 sp 8 cp Engraved Quartz-studded ring A electrum ring, with 2 small quartz stones inset and fine engraving work.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Rosada" engraved on the inside.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp 6 sp 8 cp Money Pouch Everaph's money pouch. It has 25 sp and 18 cp in it. ⅞ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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