Zeyetee Fleyeppup

Female Otterfolk Housekeeper

She is an adult otterfolk with grey eyes (behind a pair of spectacles) and light brown fur with black stripes.

Personality Traits: Patient.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 773 AC (Age 27)

Orientation: Hetrosexual

Home: River Inlet

Settlement: Alcesden

Spouse: Pleekol Fooypup

Mother: Fleyep Zeyeteepup (Deceased)

Father: Throomeek Noomapup (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 13 12 10 10 9
+1 +1

ACHPPassive
Perception
Speed
11 5 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Nature +2

Abilities:

  • Hold Breath. Zeyetee can hold their breath for up to 30 minutes at a time.
  • Bite. Zeyetee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 5 cp Bucket common 2 lbs.
1 16 gp Garnet electrum chain bracelet common A short chain of tiny electrum links, with a small garnet attached.
1 2 gp Holy Symbol (Caspio) common A holy symbol in the shape of a signpost.
1 5 sp Lamp common A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 4 sp 1 cp Money Pouch common Zeyetee's money pouch. It has 3 sp and 11 cp in it. ¼ lb.
1 4 gp Ram, portable common You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
3 Rusty nail common A rusty old nail.
1 Smooth Stone common A tumbled smooth stone with "Pleekol" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 Negotiable The small wizard's hat of darkness uncommon This wizard's hat has it's command word "child" stitched on a label on the inside. When worn by a wizard, if you speak the command word, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The hat is half the size of a typical hat.

Download as Fantasy Grounds NPC

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