Erdic Foreman
Male Halfling Housekeeper
He is an adult halfling with blue eyes, long flowing light-brown and grey streaked hair, stubble, and light brown skin.
Personality Traits: Idealistic, Mean, Jovial.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 752 AC (Age 48)
Orientation: Hetrosexual
Home: Tearogers-Pickett's Repairs & Roofers
Settlement: Rutusville Beacon
Mother: Ellenor Foreman (Deceased)
Father: Bowmado Foreman
Siblings
- Matilor Tearogers - age 56 ♀
- Vald Foreman - age 56 ♂
- Pimpese Foreman-Pickett - age 55 ♀
- Habaar Foreman - age 53 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 11 | 11 | 10 | 11 | 9 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Erdic rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Erdic has advantage on saving throws against being frightened.
- Halfling Nimbleness. Erdic can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 2 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp 7 sp 9 cp | Money Pouch | Erdic's money pouch. It has 2 gp, 5 sp and 29 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |