Matilor Tearogers
Female Halfling Housekeeper
She is an adult halfling with grey eyes, very short brown hair, and light brown skin.
Personality Traits: Unperturbed, Mean.
Alignment: chaotic good.
She is a follower of Gaia. (CN)
Born: 744 AC (Age 56)
Orientation: Hetrosexual
Home: Elianore-Gardwort's Jewellers
Settlement: Rutusville Beacon
Spouse: Wiligo Tearogers
Mother: Ellenor Foreman (Deceased)
Father: Bowmado Foreman
Children
- Everadoho Tearogers - age 19 ♂
- Vacaic Tearogers - age 12 ♂
Siblings
- Vald Foreman - age 56 ♂
- Pimpese Foreman-Pickett - age 55 ♀
- Habaar Foreman - age 53 ♂
- Erdic Foreman - age 48 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 11 | 8 | 9 | 11 | 8 |
| -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 3 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2
Abilities:
- Lucky. When Matilor rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Matilor has advantage on saving throws against being frightened.
- Halfling Nimbleness. Matilor can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | Child's drawing | A child's drawing of a horse. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Wiligo" engraved on the inside. | |
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 1 gp 1 cp | Money Pouch | Matilor's money pouch. It has 10 sp and 1 cp in it. | ¼ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Shopping list | An old shopping list with most of the items crossed off. | ||
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |