Lilyima Altherg-Goodhill
Female Halfling Adventurer
She is an adult halfling with blue eyes, very short brown hair, and light brown skin.
Personality Traits: Secretive, Tense, Kind.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 735 AC (Age 65)
Orientation: Homosexual
Home: None
Settlement: Rutusville Beacon
Mother: Amonnatha Altherg-Goodhill
Father: Madoll Altherg-Goodhill
Siblings
- Lindorarl Ashaadrerra - age 68 ♀
- Isemaric Altherg-Goodhill - age 63 ♂
- Meranna Altherg-Goodhill - age 61 ♀
- Amethsy Goodhill-Ode - age 54 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 15 | 9 | 13 | 12 | 12 |
| +2 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 20 | 11 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +3, Acrobatics +4
Abilities:
- Lucky. When Lilyima rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Lilyima has advantage on saving throws against being frightened.
- Halfling Nimbleness. Lilyima can move through the space of any creature that is of a size larger than small.
- Action Surge. Once per day, Lilyima can take an additional action on their turn.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "The missing jewel" |
By Induilawen Detective fiction. The fabulous jewel of an heiress is stolen. Famed elven watchwoman Celeel Clue must recover the gem, while untangling a chilling conspiracy. |
5 lbs. |
| 1 | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 2 | Dice | A standard six-sided die. | ||
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 2 cp | Jug or pitcher | 4 lbs. | |
| 1 | 3 gp 6 sp 7 cp | Money Pouch | Lilyima's money pouch. It has 2 gp, 14 sp and 27 cp in it. | ⅞ lb. |
| 1 | 30 gp | Ring Mail | Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. | 40 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |