Lilyima Altherg-Goodhill

Female Halfling Adventurer

She is an adult halfling with blue eyes, very short brown hair, and light brown skin.

Personality Traits: Secretive, Tense, Kind.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 735 AC (Age 65)

Orientation: Homosexual

Home: None

Settlement: Rutusville Beacon

Mother: Amonnatha Altherg-Goodhill

Father: Madoll Altherg-Goodhill

Siblings

Statistics

STRDEXCONWISINTCHR
10 15 9 13 12 12
+2 +1 +1 +1

ACHPPassive
Perception
Speed
14 20 11 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +3, Acrobatics +4

Abilities:

  • Lucky. When Lilyima rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Lilyima has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Lilyima can move through the space of any creature that is of a size larger than small.
  • Action Surge. Once per day, Lilyima can take an additional action on their turn.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "The missing jewel" By Induilawen

Detective fiction. The fabulous jewel of an heiress is stolen. Famed elven watchwoman Celeel Clue must recover the gem, while untangling a chilling conspiracy.
5 lbs.
1 1 gp Ball bearings (bag of 1,000) As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
2 Dice A standard six-sided die.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 2 cp Jug or pitcher 4 lbs.
1 3 gp 6 sp 7 cp Money Pouch Lilyima's money pouch. It has 2 gp, 14 sp and 27 cp in it. ⅞ lb.
1 30 gp Ring Mail Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. 40 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

Download as Fantasy Grounds NPC

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