Shulur Kerepup

Male Otterfolk Housekeeper

He is an adult otterfolk with black eyes and grey fur with white patches.

Personality Traits: Evasive.

Alignment: neutral good.

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: River Inlet

Settlement: Fairden

Spouse: Keyeli Fleenapup

Mother: Kere Zeanpup (Deceased)

Father: Dookol Freeypup

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 12 7 7 9
+1 +1 -1 -1

ACHPPassive
Perception
Speed
11 5 9 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Nature +1

Abilities:

  • Hold Breath. Shulur can hold their breath for up to 30 minutes at a time.
  • Bite. Shulur can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common, Halfling (basic)

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
1 5 gp Amulet A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 1 lb.
1 1 gp 6 sp 6 cp Money Pouch Shulur's money pouch. It has 16 sp and 6 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Picture of a dog A printed image made using a Mirror of Frozen Image. It depicts a dog.
1 Smooth Stone A tumbled smooth stone with "Keyeli" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.

Download as Fantasy Grounds NPC

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