Shulur Kerepup
Male Otterfolk Housekeeper
He is an adult otterfolk with black eyes and grey fur with white patches.
Personality Traits: Evasive.
Alignment: neutral good.
Born: 772 AC (Age 28)
Orientation: Hetrosexual
Home: River Inlet
Settlement: Fairden
Spouse: Keyeli Fleenapup
Mother: Kere Zeanpup (Deceased)
Father: Dookol Freeypup
Children
- Choolee Keyelipup - age 12 ♂
- Cloola Keyelipup - age 12 ♀
- Nulumeep Keyelipup - age 10 ♂
- Flierup Keyelipup - age 8 ♂
- Fleameep Keyelipup - age 7 ♂
- Leatu Keyelipup - age 5 ♀
- Fleena Keyelipup - age 3 ♀
- Preala Keyelipup - age 2 ♀
- Thulukol Keyelipup - age 2 ♂
- Shielee Keyelipup - age 0 ♂
- Tearu Keyelipup - age 0 ♀
Siblings
- Zean Kerepup - age 29 ♀
- Loore Kerepup - age 26 ♀
- Plulukin Kerepup - age 24 ♂
- Rulun Kerepup - age 24 ♀
- Plootee Kerepup - age 23 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 12 | 7 | 7 | 9 |
| +1 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 9 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Nature +1
Abilities:
- Hold Breath. Shulur can hold their breath for up to 30 minutes at a time.
- Bite. Shulur can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 1 | 5 gp | Amulet | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 1 lb. |
| 1 | 1 gp 6 sp 6 cp | Money Pouch | Shulur's money pouch. It has 16 sp and 6 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Picture of a dog | A printed image made using a Mirror of Frozen Image. It depicts a dog. | ||
| 1 | Smooth Stone | A tumbled smooth stone with "Keyeli" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. |