Lieutenant Glermgloor

Male Orcish Guard

He is an adult orc with black eyes, a bald head, a clean shaven face, and medium green skin.

Personality Traits: Responsible.

Alignment: neutral.

Born: 778 AC (Age 22)

Orientation: Hetrosexual

Home: Wild Orchard

Settlement: Mutrall's Victory

Mother: Hurkort Junior (Deceased)

Father: Gloorole (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 9 12 10 12 10
+1 +1

ACHPPassive
Perception
Speed
14 33 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +2, Athletics +2, Acrobatics +2

Abilities:

  • Relentless Endurance. When Glermgloor is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Glermgloor can't use this feature again until you finish a long rest.
  • Savage Attacks. When Glermgloor scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 1 gp Block and tackle A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. 5 lbs.
1 Handkerchief A small square of cloth with Glermgloor stitched in one corner.
1 3 gp 8 sp 2 cp Money Pouch Glermgloor's money pouch. It has 1 gp, 27 sp and 12 cp in it. ¾ lb.
1 30 gp Ring Mail Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. 40 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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