Worpar Junior
Male Orcish Pigman
He is an adult orc with black eyes, short red and grey streaked hair, a clean shaven face, and chalky white skin.
Personality Traits: Serious, Daring, Impatient.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 775 AC (Age 25)
Orientation: Hetrosexual
Home: Pig Field
Settlement: Mutrall's Victory
Spouse: Tongot
Mother: Olederg (Deceased)
Father: Karrmang Junior (Deceased)
Siblings
- Mangole - age 23 ♂
- Killnorg Junior - age 20 ♀
- Botlurg - age 16 ♂
- Lurgkim - age 10 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
12 | 12 | 11 | 9 | 12 | 10 |
+1 | +1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 6 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +2, Animal Handling +2, Nature +3
Abilities:
- Relentless Endurance. When Worpar is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Worpar can't use this feature again until you finish a long rest.
- Savage Attacks. When Worpar scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
Quantity | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
2 | Broken arrow | common | A broken arrow, missing its tip. | ||
1 | 50 gp | Draft Horse | common | ||
1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
1 | 9 sp 9 cp | Money Pouch | common | Worpar's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
1 | Negotiable | Unreliable silver reminiscing penny | uncommon | This silver penny has the crest of Driaca on one side, and is blank on the other. When you flip it, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. When the coin's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |