Karmar
Male Orcish Cutpurse
He is an adult orc with black eyes, a bald head, a full beard, and chalky white skin.
Personality Traits: Downbeat, Optimistic.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 772 AC (Age 28)
Orientation: Hetrosexual
Home: None
Settlement: Mutrall's Victory
Mother: Bittav (Deceased)
Father: Regglerm Junior (Deceased)
Siblings
- Hurklorn Junior - age 34 ♀
- Lutthant - age 33 ♀
- Markar - age 25 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 8 | 10 | 10 | 12 | 9 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 16 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, Sleight of Hand +1, Acrobatics +1, Stealth +1
Abilities:
- Relentless Endurance. When Karmar is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Karmar can't use this feature again until you finish a long rest.
- Savage Attacks. When Karmar scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, Karmar can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Karmar knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Crossbow bolt | 1½ lbs. | |
| 5 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 2 gp 8 sp 2 cp | Money Pouch | Karmar's money pouch. It has 2 gp, 8 sp and 2 cp in it. | ¼ lb. |