Geetdunk
Male Orcish Poacher
He is an adult orc with grey eyes, a bald head, a full beard, and chalky white skin.
Personality Traits: Cautious, Upbeat, Unperturbed.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 770 AC (Age 30)
Orientation: Hetrosexual
Home: None
Settlement: Mutrall's Victory
Mother: Workar Junior (Deceased)
Father: Luttmang (Deceased)
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 12 | 10 | 8 | 9 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 18 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, Sleight of Hand +3, Stealth +3, Perception +2
Abilities:
- Relentless Endurance. When Geetdunk is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Geetdunk can't use this feature again until you finish a long rest.
- Savage Attacks. When Geetdunk scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, Geetdunk can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Geetdunk knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 6 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 1 sp 5 cp | Jagged tooth necklace | The tooth from a large predator, strung on a leather chord. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 3 gp 7 sp | Money Pouch | Geetdunk's money pouch. It has 1 gp, 26 sp and 10 cp in it. | ¾ lb. |
| 1 | 3 cp | Pewter ear stud | A plain pewter stud, with a pin & clasp. | |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |
| 1 | 2 sp | Waterskin | 5 lbs. |