Gruith Amarluten

Female Otterfolk Housekeeper

She is an adult otterfolk with grey eyes and grey fur with brown stripes.

Personality Traits: Upbeat, Evasive, Unperturbed.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 786 AC (Age 14)

Orientation: Hetrosexual

Home: Potato Field

Settlement: Port Ollerpool

Mother: Seyen Amarluten

Father: Whulurit Underblower (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 14 12 10 10 12
+2 +1 +1

ACHPPassive
Perception
Speed
12 5 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Perception +2

Abilities:

  • Hold Breath. Gruith can hold their breath for up to 30 minutes at a time.
  • Bite. Gruith can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 10 gp "Getting away with murder" By Induilawen

Detective fiction. 6 seemly unconnected individuals are invited to an isolated mansion. When one of their number is murdered, they must all figure out who did it and why, before the watch arrive.
5 lbs.
1 10 gp "The missing jewel" By Induilawen

Detective fiction. The fabulous jewel of an heiress is stolen. Famed elven watchwoman Celeel Clue must recover the gem, while untangling a chilling conspiracy.
5 lbs.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 7 gp 6 sp 8 cp Elaborate Quartz broach An elaborate pewter broach, with a 6 small quartz gems inset.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 2 gp 7 sp 1 cp Money Pouch Gruith's money pouch. It has 1 gp, 15 sp and 21 cp in it. ¾ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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