Rheereep Underblower

Male Otterfolk Sage

He is an adult otterfolk with grey eyes and medium brown fur with light brown stripes.

Personality Traits: Cautious, Idealistic, Upbeat.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 786 AC (Age 14)

Orientation: Hetrosexual

Home: None

Settlement: Port Ollerpool

Mother: Seyen Amarluten

Father: Whulurit Underblower (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 12 12 12 11 10
+1 +1 +1

ACHPPassive
Perception
Speed
13 18 11 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Crossbow, hand. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Performance +2, Persuasion +2

Abilities:

  • Hold Breath. Rheereep can hold their breath for up to 30 minutes at a time.
  • Bite. Rheereep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Rheereep can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Rheereep is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
1 Child's drawing A child's drawing of a fish.
18 5 cp Crossbow bolt 1½ lbs.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 2 gp Flute If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 1 lb.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 4 gp 4 sp 3 cp Money Pouch Rheereep's money pouch. It has 4 gp, 2 sp and 23 cp in it. ⅝ lb.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 30 gp Viol If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 1 lb.

Download as Fantasy Grounds NPC

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