Rheereep Underblower
Male Otterfolk Sage
He is an adult otterfolk with grey eyes and medium brown fur with light brown stripes.
Personality Traits: Cautious, Idealistic, Upbeat.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 786 AC (Age 14)
Orientation: Hetrosexual
Home: None
Settlement: Port Ollerpool
Mother: Seyen Amarluten
Father: Whulurit Underblower (Deceased)
Siblings
- Theelee Underblower - age 26 ♂
- Gruith Amarluten - age 14 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 12 | 12 | 12 | 11 | 10 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 18 | 11 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Crossbow, hand. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Performance +2, Persuasion +2
Abilities:
- Hold Breath. Rheereep can hold their breath for up to 30 minutes at a time.
- Bite. Rheereep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Rheereep can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Rheereep is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 1 | Child's drawing | A child's drawing of a fish. | ||
| 18 | 5 cp | Crossbow bolt | 1½ lbs. | |
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 1 | 2 gp | Flute | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 1 lb. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 4 gp 4 sp 3 cp | Money Pouch | Rheereep's money pouch. It has 4 gp, 2 sp and 23 cp in it. | ⅝ lb. |
| 1 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 30 gp | Viol | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 1 lb. |