Deneis Aunglern
Male Elven Seaman
He is an adult elf with grey eyes, a shaved head, a clean shaven face, and grey skin.
Personality Traits: Pessimistic, Tolerant.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 654 AC (Age 146)
Orientation: Hetrosexual
Home: None
Settlement: Buntinghaven
Mother: Tinudir Erbournrae
Father: Wulur Aunglern
Siblings
- Zeyetee Erbournrae - age 148 ♀
- Makilrm Aunglern - age 124 ♂
- Galaddis George - age 72 ♀
- Celegormon Aunglern - age 50 ♂
- Galdoan Aunglern - age 42 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
11 | 13 | 12 | 11 | 11 | 12 |
+1 | +1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 9 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Cutlass. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Flintlock Pistol. Ranged Weapon Attack: +3 to hit, range 30 / 90 ft., one target. Hit: 1d10 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Acrobatics +3, Deception +3
Abilities:
- Fey Ancestry. Deneis has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Sea-Legs. Deneis has advantage on dexterity saves while sailing.
Spoken Languages: Common, Elvish, Otterese
Inventory
Quantity | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
18 | 2 gp | Black Powder (10) | common | 10 charges of black powder for use with a firearm. | ⅛ lb. |
1 | 25 gp | Cutlass | common | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
1 | 250 gp | Flintlock Pistol | common | A Firearm weapon. 1d10 piercing damage. Range: 30/90. Properties: Ammunition, Loading, Unreliable | 3 lbs. |
1 | Handkerchief | common | A small square of cloth with Deneis stitched in one corner. | ||
1 | 5 gp | Healer's Kit | common | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
29 | 3 gp | Lead Slug (10) | common | 10 lead slugs for use with a firearm. They are destroyed after use. | 2 lbs. |
1 | 10 gp | Leather | common | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 15 gp | Map of Ataland | common | A complete and accurate map of Ataland. Includes major settlements, features and waters. | |
1 | 1 gp 7 sp 2 cp | Money Pouch | common | Deneis' money pouch. It has 1 gp, 6 sp and 12 cp in it. | ⅜ lb. |
1 | 25 gp | Navigator's tools | common | This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. | 2 lbs. |
1 | 4 sp | Silver septum ring | common | A thick silver hoop, worn through the nose. | |
1 | 25 gp 4 sp | Topaz earring | uncommon | A silver earring, with a small topaz inset. |