Wymerus Shane the 2nd

Male Human Mercenary

He is an adult human with brown eyes (behind a pair of spectacles), balding black hair, a big bushy beard, and dark brown skin.

Personality Traits: Jovial, Pessimistic, Kind.

Alignment: lawful evil.

He is a follower of Xor. (LE)

Born: 779 AC (Age 21)

Orientation: Hetrosexual

Home: None

Settlement: Wilimham

Mother: Abbie Shane

Father: Gillebertus Shane the 2nd

Siblings

Statistics

STRDEXCONWISINTCHR
9 10 11 10 10 10

ACHPPassive
Perception
Speed
12 10 10 30 ft.

Alignment: lawful evil

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Intimidation +2, Medicine +2

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 A matchbook common A matchbook containing 5 matches.
1 10 gp Hide common Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp 1 sp 4 cp Money Pouch common Wymerus' money pouch. It has 2 gp and 14 cp in it. ⁵⁄₁₆ lb.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 10 gp Shield common Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword common A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear common A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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