Basil Fry

Male Human Bandit

He is an adult human with one amber eye (his right is covered by an eye-patch), black hair worn in a rounded bowl cut, a clean shaven face, and dark brown skin.

Personality Traits: Optimistic, Evasive, Downbeat.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 756 AC (Age 44)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Wilimham)

Mother: Mae Stone (Deceased)

Father: Benedictus Fry (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
9 10 13 11 10 11
+1

ACHPPassive
Perception
Speed
11 18 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Acrobatics +2, Stealth +2

Abilities:

  • Sneak Attack. Once per turn, Basil can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Basil knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 gp 1 sp 2 cp Engraved Quartz-studded ring A copper ring, with 2 medium quartz stones inset and fine engraving work.
1 6 gp Gold ear studs A pair of gold ear-studs.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 1 gp 5 sp 6 cp Money Pouch Basil's money pouch. It has 14 sp and 16 cp in it. ⅝ lb.
4 Rusty nail A rusty old nail.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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