Celeril

Female Elven Bandit

She is an adult elf with hazel eyes (the left of which is glass), long dark-brown hair tied back in a knot, and medium brown skin.

Personality Traits: Shy, Jovial.

Alignment: chaotic neutral.

Born: 654 AC (Age 146)

Orientation: Hetrosexual

Home: None

Settlement: Celenwin (immigrated from Indeir)

Mother: Aredhwendel the Second

Father: Maglornt the First

Siblings

Statistics

STRDEXCONWISINTCHR
8 12 12 10 13 11
-1 +1 +1 +1

ACHPPassive
Perception
Speed
12 18 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +3, Deception +2, Acrobatics +3

Abilities:

  • Fey Ancestry. Celeril has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Celeril can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Celeril knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 Child's drawing A child's drawing of a cow.
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 2 sp 9 cp Money Pouch Celeril's money pouch. It has 2 gp, 20 sp and 29 cp in it. 1 lbs.
1 2 gp Pot, iron 10 lbs.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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