Indorm the Second

Male Elven Veteran Adventurer

He is an adult elf with amber eyes, scruffy light-brown and grey streaked hair, a clean shaven face, and light brown skin.

Personality Traits: Responsible, Pessimistic, Upbeat.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 629 AC (Age 171)

Orientation: Homosexual

Home: Adventurer's Guild Hall

Settlement: Seaden (immigrated from Indeir)

Mother: Amariwen the First

Father: Gwionrim the First

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
14 14 11 9 10 8
+2 +2 -1

ACHPPassive
Perception
Speed
13 40 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Perception +3, Survival +3, Animal Handling +3

Abilities:

  • Fey Ancestry. Indorm has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Action Surge. Once per day, Indorm can take an additional action on their turn.
  • Multiattack. Indorm attacks twice.

Spoken Languages: Elvish, Common, Otterese (basic)

Inventory

Quantity Value Item Description Weight
1 Broken arrow A broken arrow, missing its tip.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 10 gp Lantern, bullseye A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 2 lbs.
1 10 gp Lock A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. 1 lb.
1 4 gp 7 sp 5 cp Money Pouch Indorm's money pouch. It has 4 gp, 7 sp and 5 cp in it. ⁵⁄₁₆ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

Download as Fantasy Grounds NPC

Send Feedback