Aredhelil

Female Elven Veteran Ranger

She is an adult elf with grey eyes, long tied back blond hair, and pale white skin.

Personality Traits: Altruistic, Impatient.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 265 AC (Age 535)

Orientation: Homosexual

Home: Ranger's Guild Hall

Settlement: Indeir

Mother: Amarnna the First (Deceased)

Father: Daeron the First (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
14 12 9 10 10 11
+2 +1

ACHPPassive
Perception
Speed
13 40 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Longbow. Ranged Weapon Attack: +4 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
  • Javelin. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +5 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Perception +3, Investigation +3, Nature +3, Survival +3

Abilities:

  • Fey Ancestry. Aredhelil has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Multiattack. Aredhelil attacks twice.
  • Spellcasting. Aredhelil is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
12 5 cp Arrow 1 lb.
3 Chewed gum A piece of chewed gum.
1 2 gp Crowbar Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied. 5 lbs.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 50 gp Longbow A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed 2 lbs.
1 3 gp 3 sp 4 cp Money Pouch Aredhelil's money pouch. It has 3 gp, 2 sp and 14 cp in it. ⅜ lb.
1 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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