Rindisir the First

Female Elven Hunter

She is an adult elf with hazel eyes (behind a pair of spectacles), dyed black hair in a ponytail, and dark brown skin.

Personality Traits: Honest, Tolerant, Pessimistic.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 685 AC (Age 115)

Orientation: Hetrosexual

Home: Huntsman

Settlement: Rallaire

Spouse: Orfindikil the Third

Mother: Serindalnna the First

Father: Fingolfilas the First

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 8 10 11 11
+1 -1

ACHPPassive
Perception
Speed
11 5 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dart. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Animal Handling +2, Nature +2

Abilities:

  • Fey Ancestry. Rindisir has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Spellships: 1 - The Moon City" By Gus Newman

The first book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the protagonists meet during a adventure set in a city on the moon.
5 lbs.
1 5 gp "Their last cat" By Georgia Preston

Not a particularly famous book, however it is well written.
5 lbs.
3 Button A loose yellow button.
1 5 cp Dart A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown ¼ lb.
1 50 gp Draft Horse
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Orfindikil" engraved on the inside.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Rindisir's money pouch. It has 9 sp and 9 cp in it. ⅜ lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

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