Avilina Steel

Female Human Arch-Druid's Apprentice

She is an adolescent human with amber eyes, red hair in a ponytail, and light pink skin.

Personality Traits: Tense, Upbeat.

Alignment: neutral.

Born: 787 AC (Age 13)

Orientation: Hetrosexual

Home: David's Apothecary

Settlement: Bridlingstable

Mother: Nora Steel

Father: Reginald Steel

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 10 12 11 9
-2 +1

ACHPPassive
Perception
Speed
11 16 11 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Greatclub. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +2, Religion +2

Abilities:

  • Wild Shape. Avilina can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Avilina is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Otterese (basic)

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 Child's drawing A child's drawing of a sheep.
1 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 2 gp 4 sp 1 cp Money Pouch Avilina's money pouch. It has 1 gp, 13 sp and 11 cp in it. ½ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

Send Feedback