David's Apothecary
144 year old Human construction, medium sized
Location: Bridlingstable
Owned by: David Dillon
A half-timbered house with a slate tile roof. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Arabella Dugan | Arch-Druid's Apprentice | 18 | Female | Human | She is an adolescent human with brown eyes, long curly black hair, and medium brown skin. |
Aubrey Dugan | Housekeeper | 28 | Male | Human | He is an adult human with brown eyes, a black quiff, stubble, and black skin. |
Avilina Steel | Arch-Druid's Apprentice | 13 | Female | Human | She is an adolescent human with amber eyes, red hair in a ponytail, and light pink skin. |
David Dillon | Arch-Druid | 47 | Male | Human | He is an adult human with grey eyes, a shaved head, a full beard, and light pink skin. |
David Dugan | 4 | Male | Human | He is a human child with grey eyes, long curly light-brown hair, and light pink skin. | |
Eva Steel | Arch-Druid's Apprentice | 12 | Female | Human | She is an adolescent human with grey eyes, short curly dyed brown hair, and light brown skin. |
Frederic Dugan | 1 | Male | Human | He is an infant human with brown eyes, a bald head, and medium brown skin. | |
Levina Dugan | Housekeeper | 38 | Female | Human | She is an adult human with brown eyes, long styled dyed auburn hair, and medium brown skin. |
Metu Dillon | 48 | Female | Otterfolk | She is an elderly otterfolk with grey eyes and grey fur with white fur on their face and chest. |
Family Tree
- David Dillon (♂/47) + Metu Dillon nee Tooppup (♀/48/David's wife)
- Aubrey Dugan nee Wilcox-Dugan (♂/28/David's adopted-son) + Levina Dugan nee Steel (♀/38/David's daughter in-law)
- David Dugan (♂/4/David's grandson)
- Frederic Dugan (♂/1/David's grandson)
Items for sale
At this location, items are priced between 91% and 108% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 210 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 170 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 250 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
1 | 160 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
5 | 54 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 170 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
2 | 92 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 320 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |