Weyer Reenapup
Male Otterfolk Housekeeper
He is an adolescent otterfolk with grey eyes and grey fur with light brown fur on their face and chest.
Personality Traits: Shy, Jovial, Honest.
Alignment: neutral.
Born: 792 AC (Age 8)
Orientation: Hetrosexual
Home: Kheateepup's Manor
Settlement: Mansden
Mother: Reena Kheateepup
Father: Lekol Tearupup
Siblings
- Shulureep Reenapup - age 17 ♂
- Thear Reenapup - age 15 ♂
- Kheatee Reenapup - age 11 ♀
- Seerup Reenapup - age 11 ♂
- Rheyekol Reenapup - age 5 ♂
- Fleyeli Reenapup - age 5 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 11 | 9 | 8 | 12 |
| -2 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Nature +1
Abilities:
- Hold Breath. Weyer can hold their breath for up to 30 minutes at a time.
- Bite. Weyer can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | Climber's Kit | A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. | 12 lbs. |
| 1 | 4 sp 3 cp | Money Pouch | Weyer's money pouch. It has 2 sp and 23 cp in it. | ½ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Pouch of basil | A small pouch containing dried basil. It has lost its potency. |