Thear Reenapup
Male Otterfolk Noble
He is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their feet.
Personality Traits: Impatient, Unperturbed, Honest.
Alignment: neutral good.
Born: 785 AC (Age 15)
Orientation: Hetrosexual
Home: Kheateepup's Manor
Settlement: Mansden
Spouse: Hulun Jielipup
Mother: Reena Kheateepup
Father: Lekol Tearupup
Siblings
- Shulureep Reenapup - age 17 ♂
- Kheatee Reenapup - age 11 ♀
- Seerup Reenapup - age 11 ♂
- Weyer Reenapup - age 8 ♂
- Rheyekol Reenapup - age 5 ♂
- Fleyeli Reenapup - age 5 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 11 | 11 | 11 | 10 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Thear can hold their breath for up to 30 minutes at a time.
- Bite. Thear can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 105 gp 2 sp 5 cp | Engraved Diamond ring | uncommon | A gold ring, with 1 medium a diamond stone inset and fine engraving work. | |
| 1 | 100 gp 1 sp 8 cp | Grandiose Jade necklace | common | A copper necklace, with a string of 8 small jade gems. | |
| 1 | 480 gp | Imp-powered mistars board | uncommon |
Looks like a normal Mistars board. (A popular two-player strategy game of elven origin.) When powered, the second player's moves are made automatically. The mistars board plays with a +4 to it's ability check. The mistars board is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions. |
|
| 1 | 15 gp 3 sp 5 cp | Money Pouch | common | Thear's money pouch. It has 14 gp, 11 sp and 25 cp in it. | 1 lb. |
| 2 | Rusty nail | common | A rusty old nail. | ||
| 1 | Smooth Stone | common | A tumbled smooth stone with "Hulun" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | Negotiable | The subtle dice of blink | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The dice is hidden from detect magic. | |
| 1 | 100 gp | Thin mithral ear ring | common | A thin hoop of mithral wire, worn as an earring. | |
| 1 | 55 gp | Topaz ring | uncommon | A gold ring, with 1 medium a topaz stone inset. |