Ellaguir Iritycen

Male Elven Veteran Adventurer

He is an adult elf with blue eyes, a horseshoe of dyed auburn hair, stubble, and light brown skin.

Personality Traits: Serious.

Alignment: chaotic neutral.

Born: 606 AC (Age 194)

Orientation: Bisexual

Home: Adventurer's Guild Hall

Settlement: Huntingforth (immigrated from Bel-Edai)

Spouse: Fenhymmnn Iritycen (Deceased)

Mother: Varda Vardari Moonsst

Father: Salgaon Curufior Iritycen

Siblings

Statistics

STRDEXCONWISINTCHR
14 14 9 9 12 11
+2 +2 +1

ACHPPassive
Perception
Speed
16 40 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Perception +3, Intimidation +3, Animal Handling +3

Abilities:

  • Fey Ancestry. Ellaguir has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Action Surge. Once per day, Ellaguir can take an additional action on their turn.
  • Multiattack. Ellaguir attacks twice.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 1 gp Block and tackle A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. 5 lbs.
1 75 gp Chain Mail Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. 55 lbs.
1 2 cp Flask or tankard 1 lb.
1 4 gp 2 sp 1 cp Money Pouch Ellaguir's money pouch. It has 4 gp and 21 cp in it. ½ lb.
1 5 sp Pouch A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). 1 lb.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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