Erestkil

Male Elven Housekeeper

He is an adult elf with grey eyes, short curly dyed strawberry hair, a clean shaven face, and light pink skin.

Personality Traits: Kind, Serious, Unperturbed.

Alignment: chaotic good.

He is a follower of Solina. (LG)

Born: 412 AC (Age 388)

Orientation: Bisexual

Home: Findein's Quality Cobblers

Settlement: Eldal Oropdis (immigrated from Sev Torngth)

Spouse: Amrokil

Mother: Rindanel the First (Deceased)

Father: Argoil the First (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 15 13 12 10 9
-2 +2 +1 +1

ACHPPassive
Perception
Speed
12 5 11 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Nature +2

Abilities:

  • Fey Ancestry. Erestkil has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
1 2 cp Broom A well used broom.
1 5 cp Bucket 2 lbs.
1 Empty bottle An empty bottle that once contained a beverage.
1 1 sp 5 cp Gilded copper ear ring A plain gilded copper hoop earring.
1 2 sp Gilded copper septum ring A thick gilded copper hoop, worn through the nose.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Amrokil" engraved on the inside.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 9 sp 3 cp Money Pouch Erestkil's money pouch. It has 9 sp and 3 cp in it. ¼ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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