Deema Cherupup

Female Otterfolk Housekeeper

She is an adult otterfolk with grey eyes and medium brown fur with dark brown stripes.

Personality Traits: Jumpy, Optimistic, Mean.

Alignment: chaotic good.

She is a follower of Marlon. (NG)

Born: 771 AC (Age 29)

Orientation: Hetrosexual

Home: The Great Bard Tavern

Settlement: Soliden (immigrated from Salden)

Spouse: Moor Whetupup

Mother: Cheru Keppup (Deceased)

Father: Plelo Sheenpup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 9 8 12 10
-2 +1 -1 +1

ACHPPassive
Perception
Speed
11 4 9 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Nature +3

Abilities:

  • Hold Breath. Deema can hold their breath for up to 30 minutes at a time.
  • Bite. Deema can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Traditional Elven Songs" By Tinuien Summell

Contains lyrics and musical notation for many traditional elven bard songs. It contains the original elvish and common translations.
5 lbs.
1 8 gp "Truth and Light" (Dog-eared) A book of holy scripture laying out the tenants of the faith for followers of Solina.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
2 Button A loose blue button.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp 5 sp Engraved electrum ring A electrum ring, with distinctive otterfolk engraving.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 2 gp 5 sp 4 cp Money Pouch Deema's money pouch. It has 23 sp and 24 cp in it. 1 lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Smooth Stone A tumbled smooth stone with "Moor" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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