Joolo

Male Otterfolk Housekeeper

He is an adolescent otterfolk with grey eyes and light brown fur with brown fur on their feet.

Personality Traits: Hilarious, Daring, Shy.

Alignment: neutral.

Born: 791 AC (Age 9)

Orientation: Hetrosexual

Home: Shreyer's Manor

Settlement: Broughden

Mother: Huluy

Father: Shreyer

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 9 13 9 11
-2 +1 +1

ACHPPassive
Perception
Speed
11 4 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, History +2

Abilities:

  • Hold Breath. Joolo can hold their breath for up to 30 minutes at a time.
  • Bite. Joolo can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 8 gp "Good Without Gods" (Dog-eared) An anonymous paladin's treatise on how to be a good and just person without faith in any of the deities.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 5 cp Bucket 2 lbs.
1 Doodles Some scribblings on a small scrap of paper.
1 8 sp 9 cp Money Pouch Joolo's money pouch. It has 6 sp and 29 cp in it. ¾ lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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