Carahilnor
Male Elven Bandit
He is an adult elf with one brown eye (his left is closed and scarred), short dyed black hair, stubble, and medium brown skin.
Personality Traits: Pessimistic, Tolerant.
Alignment: neutral.
Born: 357 AC (Age 443)
Orientation: Homosexual
Home: None
Settlement: Bandit Camp (immigrated from Talestelal)
Mother: Elebrindel the First
Father: Finwhor the First (Deceased)
Siblings
- Eiliel the Second - age 443 ♀
- Nerdandir the First - age 437 ♀
- Rindeen the First - age 213 ♀
- Nimloteth - age 196 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 10 | 11 | 9 | 11 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Sleight of Hand +4, Acrobatics +4, Deception +2
Abilities:
- Fey Ancestry. Carahilnor has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Sneak Attack. Once per turn, Carahilnor can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Carahilnor knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "The missing jewel" |
By Induilawen Detective fiction. The fabulous jewel of an heiress is stolen. Famed elven watchwoman Celeel Clue must recover the gem, while untangling a chilling conspiracy. |
5 lbs. |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 6 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 5 gp 3 sp 5 cp | Money Pouch | Carahilnor's money pouch. It has 3 gp, 22 sp and 15 cp in it. | ¾ lb. |
| 1 | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |