Carabs Harmon
Male Halfling Housekeeper
He is an adult halfling with brown eyes, a horseshoe of black and grey streaked hair, bushy sideburns, and medium brown skin.
Personality Traits: Dull.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 757 AC (Age 43)
Orientation: Hetrosexual
Home: Harmon's Comfortable Furriers
Settlement: Poscoton
Spouse: Duenel Harmon
Mother: Semolna Harmon
Father: Marrocba Harmon
Children
- Donnamiica Harmon - age 19 ♀
- Andwiliboc Harmon - age 16 ♂
- Prisina Harmon - age 8 ♀
Siblings
- Arameks Harmon - age 40 ♀
- Roseora Harmon - age 35 ♀
- Wilcoc Harmon - age 28 ♂
- Sanchoill Harmon - age 27 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 11 | 11 | 9 | 9 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Abilities:
- Lucky. When Carabs rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Carabs has advantage on saving throws against being frightened.
- Halfling Nimbleness. Carabs can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Duenel" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | Lock of hair | An old looking lock of hair, tied with twine. | ||
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 4 sp 9 cp | Money Pouch | Carabs' money pouch. It has 3 sp and 19 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Pocket lint | Some pocket lint. |