Semolna Harmon
Female Longfoot
She is an elderly longfoot with brown eyes, long tied back dyed black hair, and medium brown skin.
Personality Traits: Downbeat, Daring, Shy.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 728 AC (Age 73)
Orientation: Hetrosexual
Home: Harmon's Comfortable Furriers
Settlement: Poscoton
Spouse: Marrocba Harmon
Mother: Hilara Eldridge-Goldhead (Deceased)
Father: Maccpho Eldridge-Goldhead (Deceased)
Children
- Carabs Harmon - age 43 ♂
- Arameks Harmon - age 40 ♀
- Roseora Harmon - age 35 ♀
- Wilcoc Harmon - age 28 ♂
- Sanchoill Harmon - age 27 ♂
Siblings
- Aranthast Goldhead - age 78 ♀
- Thaddaeus Eldridge-Goldhead - age 65 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 11 | 11 | 9 | 11 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2
Abilities:
- Lucky. When Semolna rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Semolna has advantage on saving throws against being frightened.
- Halfling Nimbleness. Semolna can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "From Basket to Zigzag: A Book for Weavers" |
By Emeldida Eledhwen Pearson A pattern book, with instructions on how to recreate all the most popular cloth designs and regional weaves. Aimed at the professional weaver but may also be of use to anyone who needs to create an authentic disguise... |
5 lbs. |
| 1 | 8 gp | "The games of the gods" (Annotated) |
By Randolph Silias Considered the definitive work on the creation of this plane of existence, the pantheon, their worship and the games the gods play with the fates of mortals. The pages are covered with handwritten notes. |
5 lbs. |
| 1 | 10 gp | "The riversticks murders" |
By Induilawen Detective fiction. When a series of unusual murders occur during a riversticks competition. The greatest watchwoman of our time, Celeel Clue, must solve the case. |
5 lbs. |
| 1 | Boiled Sweets | Homemade boiled sweets made from plums. The juice was filtered, evaporated, caramelized, and allowed to harden. | ¹⁄₁₆ lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Marrocba" engraved on the inside. | |
| 1 | Handwritten Letters | A bundle of weathered letters exchanged with friends and loved ones over the years. | ||
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 1 gp 3 sp 8 cp | Money Pouch | Semolna's money pouch. It has 13 sp and 8 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 4 | Rusty nail | A rusty old nail. |