Vorophtan Clatheme
Male Elven Housekeeper
He is an adult elf with grey eyes, very short auburn hair, a clean shaven face, and olive skin.
Personality Traits: Personable, Downbeat, Mean.
Alignment: neutral.
Born: 578 AC (Age 222)
Orientation: Hetrosexual
Home: Sea Cove
Settlement: Bedgate
Spouse: Rindaan Ramsey
Mother: Celenwna Fellmirrryn
Father: Turgonmin Clatheme
Children
- Mahtatieth Clatheme - age 42 ♂
- Voronoth Clatheme - age 36 ♂
- Elebrina Ramsey - age 4 ♀
Siblings
- Faithful Mithrellher Clatheme - age 293 ♂
- Galmil Grubbward - age 212 ♂
Half-Siblings (Father's Side)
- Penlorfil Clatheme - age 358 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 12 | 10 | 11 | 10 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Persuasion +2
Abilities:
- Fey Ancestry. Vorophtan has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Rindaan" engraved on the inside. | |
| 1 | 3 sp 6 cp | Money Pouch | Vorophtan's money pouch. It has 1 sp and 26 cp in it. | ½ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |