Isengric Pipefoot-Beanbody

Male Halfling Housekeeper

He is an adult halfling with grey eyes, short curly light-brown hair, bushy sideburns, and light brown skin.

Personality Traits: Idealistic, Jovial, Evasive.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 749 AC (Age 51)

Orientation: Homosexual

Home: Huntsman

Settlement: Bentbury

Mother: Bellava Pipefoot-Beanbody

Father: Obalph Pipefoot-Beanbody

Siblings

Statistics

STRDEXCONWISINTCHR
12 14 11 10 8 11
+1 +2 -1

ACHPPassive
Perception
Speed
12 4 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +2

Abilities:

  • Lucky. When Isengric rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Isengric has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Isengric can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 25 gp Component pouch A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
1 3 gp Electrum chain bracelet A short chain of tiny electrum links.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 5 gp Mirror, steel ½ lb.
1 1 gp 4 sp 3 cp Money Pouch Isengric's money pouch. It has 1 gp, 3 sp and 13 cp in it. ⁵⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 1 gp Thin electrum ear ring A thin hoop of electrum wire, worn as an earring.

Download as Fantasy Grounds NPC

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