Semolnta Beanbody
Female Halfling Housekeeper
She is an adult halfling with grey eyes, short curly dark-brown hair, and light brown skin.
Personality Traits: Hilarious, Idealistic.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 743 AC (Age 58)
Orientation: Hetrosexual
Home: Orchard
Settlement: Bentbury
Spouse: Nodadoc Beanbody
Mother: Bellava Pipefoot-Beanbody
Father: Obalph Pipefoot-Beanbody
Children
- Primulra Marks-Mark - age 25 ♀
- Doderiolo Beanbody - age 14 ♂
- Robinll Beanbody - age 12 ♂
Siblings
- Magnubo Pipefoot-Beanbody - age 65 ♂
- Lobeliida Faregardner - age 52 ♀
- Isengric Pipefoot-Beanbody - age 51 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 14 | 10 | 9 | 8 | 10 |
| +1 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +2
Abilities:
- Lucky. When Semolnta rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Semolnta has advantage on saving throws against being frightened.
- Halfling Nimbleness. Semolnta can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Chewed gum | A piece of chewed gum. | ||
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Nodadoc" engraved on the inside. | |
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 2 gp 8 sp 7 cp | Money Pouch | Semolnta's money pouch. It has 27 sp and 17 cp in it. | ⅞ lb. |
| 1 | 10 gp 2 sp 5 cp | Splendid Quartz necklace | A electrum necklace, with 5 small quartz gems hanging from it. | |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |