Marrovar Beanbody
Male Halfling
He is an elderly halfling with amber eyes, dyed brown hair in a ponytail, bushy sideburns, and light brown skin.
Personality Traits: Tired, Jovial, Tolerant.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 710 AC (Age 90)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Bentbury
Spouse: Lilotma Beanbody
Mother: Selinaida Beanbody (Deceased)
Father: Magnubo Beanbody (Deceased)
Children
- Donnha Beanbody-Faregardner - age 62 ♀
- Yolandorma Beanbody-Mark - age 53 ♀
- Grimony Beanbody - age 44 ♀
Siblings
- Obalph Pipefoot-Beanbody - age 93 ♂
- Semoliora Brockgardner - age 88 ♀
- Porrobo Beanbody - age 83 ♂
- Angelra Burrowgins - age 75 ♀
- Seliba Beanbody-Faregardner - age 68 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 14 | 10 | 9 | 13 | 9 |
| +1 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 25 ft. |
Alignment: lawful good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: History +3
Abilities:
- Lucky. When Marrovar rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Marrovar has advantage on saving throws against being frightened.
- Halfling Nimbleness. Marrovar can move through the space of any creature that is of a size larger than small.
- Wise Experience. Once per day, Marrovar can draw upon their wealth of life experience to gain insight and receive a re-roll on an ability check or saving throw involving intelligence or wisdom.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Boiled Sweets | Homemade boiled sweets made from damsons. The juice was filtered, evaporated, caramelized, and allowed to harden. | ¹⁄₁₆ lb. | |
| 1 | 30 gp | Electrum gorget | A heavy gorget made of electrum. | |
| 1 | 2 gp | Electrum septum ring | A thick electrum hoop, worn through the nose. | |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Lilotma" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 1 gp 4 sp 1 cp | Money Pouch | Marrovar's money pouch. It has 14 sp and 1 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |