Marrovar Beanbody

Male Halfling

He is an elderly halfling with amber eyes, dyed brown hair in a ponytail, bushy sideburns, and light brown skin.

Personality Traits: Tired, Jovial, Tolerant.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 710 AC (Age 90)

Orientation: Hetrosexual

Home: Huntsman

Settlement: Bentbury

Spouse: Lilotma Beanbody

Mother: Selinaida Beanbody (Deceased)

Father: Magnubo Beanbody (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
12 14 10 9 13 9
+1 +2 +1

ACHPPassive
Perception
Speed
12 4 10 25 ft.

Alignment: lawful good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: History +3

Abilities:

  • Lucky. When Marrovar rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Marrovar has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Marrovar can move through the space of any creature that is of a size larger than small.
  • Wise Experience. Once per day, Marrovar can draw upon their wealth of life experience to gain insight and receive a re-roll on an ability check or saving throw involving intelligence or wisdom.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Boiled Sweets Homemade boiled sweets made from damsons. The juice was filtered, evaporated, caramelized, and allowed to harden. ¹⁄₁₆ lb.
1 30 gp Electrum gorget A heavy gorget made of electrum.
1 2 gp Electrum septum ring A thick electrum hoop, worn through the nose.
1 Empty bottle An empty bottle that once contained a beverage.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Lilotma" engraved on the inside.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 1 gp 4 sp 1 cp Money Pouch Marrovar's money pouch. It has 14 sp and 1 cp in it. ⁵⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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