Lilotma Beanbody
Female Halfling Hunter
She is an elderly halfling with grey eyes, silver hair in a bun, and light brown skin.
Personality Traits: Kind, Jovial.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 709 AC (Age 91)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Bentbury (immigrated from Erugaby)
Spouse: Marrovar Beanbody
Mother: Donnha Faregardner (Deceased)
Father: Nibsoro Faregardner (Deceased)
Children
- Donnha Beanbody-Faregardner - age 62 ♀
- Yolandorma Beanbody-Mark - age 53 ♀
- Grimony Beanbody - age 44 ♀
Siblings
- Belinra Faregardner-Teachild - age 94 ♀
- Tantinura Buttonhill - age 87 ♀
- Orlanchic Faregardner - age 85 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 11 | 12 | 8 | 10 |
| -2 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 11 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Blowgun. Ranged Weapon Attack: +3 to hit, range 25 / 100 ft., one target. Hit: 1d1 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +3, Nature +1
Abilities:
- Lucky. When Lilotma rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Lilotma has advantage on saving throws against being frightened.
- Halfling Nimbleness. Lilotma can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | Blowgun | A Martial Ranged weapon. 1d1 piercing damage. Range: 25/100. Properties: Ammunition, Loading | 1 lb. |
| 2 | Button | A loose purple button. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Marrovar" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Lilotma's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | 5 gp | Scale, merchant's | A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth. | 3 lbs. |