Bungoho Digbairn
Male Halfling
He is an elderly halfling with amber eyes, a bald head, a big bushy beard, and light brown skin.
Personality Traits: Cautious, Lost Faith, Introverted.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 720 AC (Age 80)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Willton
Mother: Isabella Digbairn (Deceased)
Father: Maccob Digbairn (Deceased)
Siblings
- Leah Digbairn-Farworthy - age 91 ♀
- Fulvuscho Moore-Digbairn - age 88 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 13 | 9 | 10 | 10 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Investigation +2
Abilities:
- Lucky. When Bungoho rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Bungoho has advantage on saving throws against being frightened.
- Halfling Nimbleness. Bungoho can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 cp | A bracelet | A cord of platted leather with a small number of gilded copper beads. | |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 6 cp | Ginger | A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. | ¹⁄₁₆ lb. |
| 1 | Handwritten Letters | A bundle of weathered letters exchanged with friends and loved ones over the years. | ||
| 1 | 1 gp 2 sp | Money Pouch | Bungoho's money pouch. It has 10 sp and 20 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 12 gp 7 sp 5 cp | Quartz-studded ring | A electrum ring, with 4 medium quartz stones inset. | |
| 1 | 1 cp | Riversticks (Gaming Set) |
Four custom modified mahogany sticks, for playing the popular otterfolk game Riversticks. The sticks have had their twig pruned and have been polished to a shine. Playing riversticks requires flowing water. Sticks are dropped in the water and raced to a downstream finish-line. Riversticks may appear to be a game of chance, but expert players know how to give themselves the edge with starting placement and by knowing which of their sticks to use on a given course. |
4 lbs. |