Leah Digbairn-Farworthy
Female Halfling Vegetable Farmer
She is an elderly halfling with green eyes, short white hair in a side parting, and pale white skin.
Personality Traits: Daring, Unperturbed, Optimistic.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 709 AC (Age 91)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Willton
Spouse: Dudoco Digbairn-Farworthy (Deceased)
Mother: Isabella Digbairn (Deceased)
Father: Maccob Digbairn (Deceased)
Children
- Otto Moore-Farworthy - age 60 ♂
- Isabella Farworthy - age 54 ♀
Siblings
- Fulvuscho Moore-Digbairn - age 88 ♂
- Bungoho Digbairn - age 80 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 7 | 11 | 10 | 11 |
| -2 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Lucky. When Leah rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Leah has advantage on saving throws against being frightened.
- Halfling Nimbleness. Leah can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp 2 sp 9 cp | Engraved Jade-studded ring | A gilded copper ring, with 2 small jade stones inset and fine engraving work. | |
| 1 | 9 sp 9 cp | Money Pouch | Leah's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | Old pipe | A filthy old clay pipe. | ||
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 18 gp 3 sp | Splendid Quartz necklace | A silver necklace, with 7 medium quartz gems hanging from it. |