Deneorn
Male Elven Bandit
He is an adult elf with brown eyes, black hair in a ponytail, a clean shaven face, and medium brown skin.
Personality Traits: Reckless, Tired, Serious.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 680 AC (Age 120)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp (immigrated from Eldal Oropdis)
Mother: Vardir the Second
Father: Turgon the First
Siblings
- Fingolfilas the Third - age 250 ♂
- Imbogon - age 246 ♂
- Thieen the Third - age 82 ♀
- Eilinari Dodson - age 77 ♀
- Elberethhel - age 49 ♀
- Tinuvrda - age 39 ♀
- Makilrm - age 21 ♂
- Urwenari - age 5 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 8 | 11 | 9 | 9 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 14 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Sleight of Hand +3, Deception +2, Acrobatics +3
Abilities:
- Fey Ancestry. Deneorn has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Sneak Attack. Once per turn, Deneorn can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Deneorn knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A matchbook | A matchbook containing 2 matches. | ||
| 4 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 5 gp 7 sp | Money Pouch | Deneorn's money pouch. It has 5 gp, 5 sp and 20 cp in it. | ⅝ lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |